Or if Jason died during the assault and Rachel ends up being the one who develops a bromance with Salim. When applied to Supermassive, it’d be like if Ryan died during the Hackett family massacre and Jacob (who was in the basement at the time) takes over Ryan’s role for the remainder of the game (as in going with Travis and Laura to kill Silas).
Sort of like what “Detroit Become Human” did where if Marcus dies or is exiled from Jericho, North takes over his role in the story. No character is the designated protagonist and if they get killed off, the story can continue with a different character filling in the same role. This might seem difficult, but they should try focusing on developing routes where any character can take on the “main character” role. It takes some of the edge off if you know who has plot armor and who doesn’t. What I mean is that even though the games make it seem like anyone can die at any time, there’s at least one-to-three characters that are guaranteed to make it to the end (example: Jason and Salim) while everyone else is fair game. Meanwhile, characters like Jessica Riley and Abigail Blyg didn’t really get much to do.Ģ) Focus more on different routes with the main cast. Nick Furcillo and Josh Washington were basically glorified NPCs. 8-9 is simply too much and it showed in “The Quarry”. Every other US company I deal with (I’m in Australia) manages to PayPal me.ġ) Cut down on the number of playable characters. My bank doesn’t take international transfers or cheques in foreign currencies. They’ve been asking about bank details, and then I got a cheque. I don’t need any brand new good news, I just want ‘You have received $300USD by PayPal from ’. I’ve been back and forth about it with the company for months and I just. I genuinely just want it to be that I get the $300USD I’ve been owed since July. I reblogged this on my lunch break and two hours later got a message from SALM that his abusive boss is leaving I fuckin need some good news right about now so pile it on I came into work and bumped into my boss and she said that she was looking for me because she wanted to let me know about my raise. I CLAIM THAT don’t think I’ve reblogged this yet this week, but I did see it earlier today, and I got a new job!Īnd I went in assuming that it would just be a volunteer job, but I’m getting paid $15 an hour! But let’s be real, “Heavy Rain” and “Detroit Become Human” were bangers, so I wouldn’t be opposed if Supermassive took more cues from them) supermassive games the quarry game the quarry quarry game ryan erzahler kaitlyn ka jacob custos the hackett family nick furcillo laura kearney max brinly dylan lenivy abigail blyg emma mountebank travis hackett until dawn man of medan little hope house of ashes the dark pictures anthology video games (Side note: Yeah, this just sounds like Quantic Dreams’ approach to games. However, everyone else in each protagonists’ respective supporting cast can die at any point in the game depending on the players’ choices. Whether or not they survive the ending is up to the player, of course. Ryan, Kaitlyn, and Jacob are guaranteed to make it to the end. * Jacob is the protagonist of his own survival story. * Kaitlyn is the protagonist of the “repairing the car / keeping the lodge survivors alive” storyline * Ryan is the protagonist of the “Laura, Max, and the Hackett family” storyline When applied to “The Quarry”, it’d be like if the game had only three protagonists Ryan, Kaitlyn, Jacob: Also, I feel like this would also help in the writing since there’d be more of a focus on writing a stronger, more cohesive narrative rather than eight different story threads that don’t mesh together. Because having 8 playable characters was just not sustainable and led to some characters feeling like glorified NPCs (see: Nick Furcillo). The playable protagonists can only die near the end, but their respective supporting cast can die at any point.īy doing this, it makes the playable protagonists all feel equally important and would force Supermassive to cut down on the amount of playable characters. Sorta like Game of Thrones where each POV character is either in a different location or focused on a different subplot.Ģ) The focus shifts from keeping all the playable characters alive to keeping the NPCs/supporting cast alive. Some other suggestions that I feel Supermassive could do to improve their games:ġ) Instead of making all survivors playable, each playable character represents an arc/storyline.